It's common to find developers frustrated with pixel art in Unity, at first, it seems so difficult to get the sprites to render as pixel perfect, right?
So I decided to write a short guide, with all things that you need to setup in order to get this working without using any third-party assets!
First, let's make sure all our sprites in Unity have...
Let me try visualize a common pattern. You decide to learn art, you download some software, then you open it, and you see all those options, infinite colors and beyond, and you quickly close everything, uninstall the software, take your laptop and throw it out of the window.
Maybe you repeat this again some months later. Sometimes you might draw some lines that look like a kid's crayon drawing or worse...