It's common to find developers frustrated with pixel art in Unity, at first, it seems so difficult to get the sprites to render as pixel perfect, right?
So I decided to write a short guide, with all things that you need to setup in order to get this working without using any third-party assets!
First, let's make sure all our sprites in Unity have...
In this post I'm going to try to explain properly how Skeletal Animation works, mostly in the context of Unity, although I'm going to present the general algorithms that lets you implement it in any engine.
A simple way to Animate
Let's assume that you already know the basics about a 3d Model in the context of a game engine.
A model has some vertices, which when connected we get triangles describing the...